[ITmedia PC USER] ASUS、残像感低減機能「G-SYNC Pulsar」を搭載した27型WQHDゲーミング液晶ディスプレイ

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本期《车圈脉动》VOL.17,来解码一番。

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BYOB: complexity without payoff

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This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.